// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "resource.h"
#include "targetver.h"

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>

// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>

// for smaller excutables
#pragma comment(linker, "/OPT:NOWIN98")

// 
#include <vector>
#include <iostream>
#include <fstream>
#include <string>
using namespace std;

// GDI
#include <objidl.h>
#include <gdiplus.h>
using namespace Gdiplus;
#pragma comment (lib,"Gdiplus.lib")

// Sound
#include <mmsystem.h>
#pragma comment(lib,"winmm.lib")

// Game
#include "GDIMario.h"

// TODO: reference additional headers your program requires here
